| Author |
Thread Statistics | Show CCP posts - 3 post(s) |

EI Digin
Sniggerdly Pandemic Legion
1484
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Posted - 2013.12.23 18:11:00 -
[1] - Quote
Dinsdale Pirannha wrote: Introduce a game mechanic that allows for the possibility of ships not jumping, or jumping to a random system 1-3 systems away from the target, or even the complete destruction of the ship.
The more ships that jump, combined with a mass variable, the higher the chance that something bad happens when there is a fleet jumped. And the more ships in a system, the higher the odds of something bad happening also goes up.
You jump 100 BS's, nothing happens. You jump 100 supercarriers, a 3% chance per ship of it not jumping, a 2% chance of it jumping to the wrong system, and a 1% chance of utter destruction.
Also, add in 1 hour cooldown timers for ANY ship that is jumped using a Titan cyno, and all supercaps have the same 1 hour cooldown timer.
You are correct. The only way CCP fixes this mess is with social engineering, not hardware or software.
I already feel sorry for all of those soon-to-be dead freighters in Jita on any given Sunday. |

EI Digin
Sniggerdly Pandemic Legion
1484
|
Posted - 2013.12.23 21:37:00 -
[2] - Quote
Pinky Hops wrote:If you want to fix node crashing, get rid of all the timer-based sov mechanics. Those are the root cause of giant blobbing. |

EI Digin
Sniggerdly Pandemic Legion
1485
|
Posted - 2013.12.24 20:37:00 -
[3] - Quote
baltec1 wrote:So tell us. Why is this only happening when our drone heavy fleets clash? There is no evidence to suspect that the same thing won't happen when you put two non-drone heavy fleets together in a post-Rubicon world. |

EI Digin
Sniggerdly Pandemic Legion
1485
|
Posted - 2013.12.24 20:46:00 -
[4] - Quote
Zulu Death Mask wrote:Whose fault is that? ;) Don't hate the player, hate the game. |

EI Digin
Sniggerdly Pandemic Legion
1486
|
Posted - 2013.12.26 05:51:00 -
[5] - Quote
Leigh Akiga wrote:EVE Online should be pay to win. Whoever puts the most isk on the field wins.
Technically game time has isk value, so putting a thousand people into ships does have an isk cost associated with it. Not to mention opportunity cost, as you are putting people into ships to fight instead of maximizing their isk/hour into isk generation sources. But that isn't realized by fleets per se, but more by individual players.
So in a way yes, this game is in fact all about putting the most isk on field.
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